GAME OF SKILLS (learning self discipline for deliberate
practice)
Gamification
is an activity, which one engages in for amusement.
Many
students are competitive, making them a good target for a game, which motivates
them to upgrade their skills. I developed a "game" that took one month at the beginning of the school year 2016. The following is an explanation mail I sent to all students and parents:
I’ll
give each student a "board game" with 30 "squares" (for
about one month). I will email
these or I’ll provide them in the lesson. The students write in their practice
minutes in each square. If the
student doesn’t practice on a certain day (shame!), the square should be
crossed off anyway. That way, all of the students are finished with the game
after 30 days.
(You can find board game templates on the Internet.)
Rewards:
Badge
of Honor: Student(-s) practicing the most consistently
Along
the JOURNEY, the player wins rewards like the golden box or the magical fairy
chest. Or choose an Activity Card in the lesson.
Challenges
· Practice Skill Master Minds: Each level
consists of special practice skills from Apprentice to Master.
· Note Mastery (badges and signature)
· Note Knowledge Checkup (do you still know?)
· Scale Proficiency
· Rhythm Expertise
· Activity Cards (“Play your favorite minor
scale, HA and HT”; Play your favorite piece, by memory if possible”; “Play a C major chord and the
inversions”.)
Points,
badges, and leaderboards would surely make training awesome. However,
gamification is about a lot more than just those surface level benefits. Games drive
strong behavioral change especially when combined with the scientific
principles of repeated retrieval and spaced repetition.
Teams (learning accountability)
I
want to team up students to master the practice-minutes-challenge.
Think
of a Team name. (Lancelot, King Arthur, Merlin, Lady Evelin...)
The
Team Captain collects the total minutes practiced for the week from the other
team members by asking for the results by email. The Team Captain then sends
the team’s total practice time to me.
The
Team Captain changes each week and should try to motivate the other team
members to do their very best. I’ll display the latest achievements and overall
evolution on a poster in the lesson room.
The first
practice week starts on a Monday so the kids have a chance to begin at the same
time, independent of lesson days.
Some of the Team Captains sent everybody’s
results, some only the total of all their practice for the week. I was really
surprised that so many of the students were so gung-ho with this game. Many
practiced even more than usual. It was just rough at first getting everybody
used to writing in their times and giving the practice totals to the Team
Captain. I did send reminder
emails concerning Team Captain rotation, in case they lost track.
The Teams
I tried to put all students in teams of
three. It was important to put weak practicers together with strong practicers
so that each group had a chance.
(One question I asked myself: Should the
goal be reachable by the team achieving the most minutes (X) or by improving
the minute-count each week? I went
for the first option yet the second would be interesting also. I teach at an International School and
the families love to travel on weekends, so the practice weeks reflected that.)
If
all the teams reach a certain amount of minutes in total, I’ll invite all the teams for pizza!
I just have to figure out a realistic yet challenging amount.
Actually, I did invite all the participants
to a pizza dinner, giving prizes to the best teams and small gifts to the
others. The kids had a riot! Sure,
it cost me something to buy the pizza and bring the drinks but the fun was
worth it.
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